2/4/2024 0 Comments Sinking simulator 2 ship packs![]() When the adjuster is set below 1.000000, water will form at a slower pace than usual, therefore slowing down the process for the object from sinking at the pre-set pace. 'Water Diffusion Speed' is a setting under 'Mechanics, Fluids & Lights' within the 'Settings' menu that defines the amount of fluid that is spawned in when the adjuster is kept at the same level, set below 1.000000, or set above 1.000000. Which in turn has a slight possibility to crush the object after filling half of its insides with liquid.ĭisclaimer: Ability to crush the object is slim even for bigger and heavier objects! When the Water Craziness Adjuster is set above 1.000000, fluids added to the object when it is punctured will fly and flow every direction it can inside the object, therefore inflicting stress towards the structure for the object. The 'Water Craziness' Adjuster can be raised or lowered depending on the user's, heart's desire. If the adjuster is set below 0.50000, the object will sink much slower and thus delaying the time it takes to fully fill up with water.ĭisclaimer: You can not set the adjuster to be below 0.100000 as the bottom limit is 0.100000! If the adjuster is set above 0.500000, the object will sink faster than normal. This setting helps when the user wants to adjust how fast the object sinks over time. 'Water Intake Adjust' is an adjuster that changes how much water flows into the object before it is filled fully with water. If the object is not touching the sea floor yet, the object will sink more and more to the bottom until it hits the sea floor. When the adjuster is set below 1.000000, the opposite effect happens. ![]() 'Water Density Adjust' can be set above or below 1.000000 to increase or decrease the buoyancy of the water. When the Water Density Adjuster is set above 1.000000, the buoyancy of objects is increased and can even lift ships off of the sea floor if sunken. The Light Spread Adjuster is defined by the amount of light that is shown over a customizable amount of space. 'Light Spread Adjust' is a similar adjuster to 'Luminescence Adjust'. If there are no light emitters on the object, you will not see any difference when moving the adjuster higher or lower. ![]() Such as a light emitter (used in some objects) placed in when building the object. 'Luminescence Adjust' is an adjuster for how much light is produced by an object that emits light. When the object has started to rot (beginning to get punctured), there is basically no way of saving it unless you use the repair tool to repair the ship up quickly. if the adjuster is set to maximum, the object can rot pretty fast even when not punctured. The rot speed is how fast the object rots over time. 'Rot Acceler8r' is an adjuster that can be moved up or down to change the rot speed. If the adjuster is put below 0.500000, large ships might have already buckled, some still wanting to buckle and some standing up strong and powerful. ![]() If the adjuster is put below 1.000000, certain ships might start to want to buckle. 'Strength Adjust' can be increased and decreased as the user pleases. If the adjuster is put at its highest (full) you will experience high amounts of lag, unless you have a beefy computer that is. In other words, if the adjuster is put higher than its minimum, lag can occur. You will lag more and more as you move the adjuster higher and higher. When increased, the rigidity of structures is increased as much as it was put at. but be warned, if you do not have a beefy PC, it will lag. 'Simulation Quality' Increases the rigidity of structures when the bar is put higher up. ![]() Mechanics, Fluids & Lights' is a section in the 'Settings' menu where you can change the Simulation Quality, Strength Adjust, Rot Acceler8r, etc. ![]()
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